Socket:
A socket is one end-point of a two-way communication link between two programs running on the network.java.net Package provides support for sockets. Socket classes can be used to implement the connection between a client program and a server program.
ServerSocket:
ServerSocket class is exclusive for the Server side implementation of the client-server model.
Java programming with Socket class allows easy implementation of a client-server model for one way or two way communication. We can easily implement a simple one way client server model,2 way client server model,a broad cast server,a multicast server using Sockets and Server Sockets in Java.
courtesy:oracle
Client Side
Basically a socket can used in a client to send message it involves creation of socket by using the code
Here a socket is created in the local machine itself you can specify the
ip address of the server machine instead of localhost.
Server Side
In the Sever Side a ServerSocket is created.ServerSocket is a different
class rather than socket.It is meant for the server side only.
In the server side the following code is usually used
As you can see the same port number should be used in the client and server side.
Classes like PrintStream is used to send message from the client to the server.It is established easily like this
This code in the client side sends message to the server.In the server
side this message can be easily accepted and displayed using the
following code
Socket mysocket=ssock.accept()
The method accept() is used to accept a connection from the client.Note that you need to surround the statements with a try-catch block to handle all the exceptions.
In this way you can send a message from the client to server.
A socket is one end-point of a two-way communication link between two programs running on the network.java.net Package provides support for sockets. Socket classes can be used to implement the connection between a client program and a server program.
ServerSocket:
ServerSocket class is exclusive for the Server side implementation of the client-server model.
Java programming with Socket class allows easy implementation of a client-server model for one way or two way communication. We can easily implement a simple one way client server model,2 way client server model,a broad cast server,a multicast server using Sockets and Server Sockets in Java.
courtesy:oracle
Client Side
Basically a socket can used in a client to send message it involves creation of socket by using the code
Socket mysocket=new Socket(localhost,2000)
Here a socket is created in the local machine itself you can specify the
ip address of the server machine instead of localhost.
Server Side
In the Sever Side a ServerSocket is created.ServerSocket is a different
class rather than socket.It is meant for the server side only.
In the server side the following code is usually used
ServerSocket ssock=new ServerSocket(2000)
As you can see the same port number should be used in the client and server side.
Classes like PrintStream is used to send message from the client to the server.It is established easily like this
PrintStream ps=new PrintStream(mysocket.getOutputStream)
ps.println("my message");
This code in the client side sends message to the server.In the server
side this message can be easily accepted and displayed using the
following code
ServerSocket ssock=new ServerSocket(2000)
DataInputStream d=new DataInputStream(mysocket.getInputStream)
String msgfromserver=d.readLine()
System.out.println(msgfromserver)The method accept() is used to accept a connection from the client.Note that you need to surround the statements with a try-catch block to handle all the exceptions.
In this way you can send a message from the client to server.
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